So it has been a while since I first made Lorenzo Lorez, a low resolution 3D model, and I thought it’s high time I did an update. The original figure was really well received and served as a great scene filler for all those occasions when having low resolution model wouldn’t make your computer breakout into a sweat.
The original Lorenzo was entirely made with Poser, so that tells you how long ago that was first built. I’ve been totally exclusive with DAZ Studio now for what must be ten years now. So first thing is to get the files all DAZ Studio compliant and ready for Iray rendering. Then I need a bit more content a bit like the original, so a number of base clothing sets, hair, poses, material options and props. The second consideration is updating for other kinds of software, so I’m working on Blender and Unreal as the two main platforms.
So as you can see with the basic Zbrush render here I am working on the high resolution sculpt on the right so I can then use this for the HD morph details for DAZ Studio and then for normal and displacement details for the other platforms. Of course I can then work with LOD (level of detail) versions and see about including them too.
So still have some ways to go yet considering the huge workload I have at the moment, but got to keep chipping away at this. These projects are always made for myself initially so I have my own models ready for those digital artworks I want to create. There are some exciting projects coming up mainly in relation to my writing endeavours that will require some supporting 3D character design.