Every 3D model that I make usually starts with an idea of how the final render of the promos will look. It is process that over the years I have loved, which is getting ready to hit that render button. When all the modelling, the UV’s, the rigging and textures have all been completed I can get to the very process that started me out on this wonderful way to make a living, creating digital artwork.
I suppose being a bit of a closet control freak I pretty much like using all my own work in any digital artwork I complete. Sometimes that isn’t always possible due to time constraints and I have to use other artists products in art or promos to get the job done and believe me I do find that difficult. But when a render requires a city scene or a large vista, sometimes it’s just not possible to model absolutely everything, so it’s either find a quick and easy way to fake it or get something off the peg from places like www.daz3d.com to get a look that I’m after. However, this approach doesn’t always fit my needs.
One option is to look back over products I’ve made in the past and see if they can slot into the vision I want to create. Because I tend to primarily stick to particular genres then very often work I have done in the past can be closer to a newer project that I’m working on. This can be the difference between my own style of products and that of somebody else’s in a piece of digital art.
I started out in 2003 using the software call Poser for creating my 3D products; and for a number of years I built most of my products to use on that platform. Almost around the same time I did dabble with DAZ Studio from DAZ3D, but it took, I would say, a good 6 or 7 years before I began using DAZ Studio exclusively. Even today in 2021 it’s my go to program for rendering out artwork.
My store at www.daz3d.com/predatron at the time of writing is around 450 products. Of those products I would say around two thirds of them use older technologies, either native Poser files or older DAZ Studio ones that use only 3Delight materials. Now these can still be used today in DAZ Studio but they do fall a little short when using the Iray render engine in DAZ Studio. So I look at some of my older products I think over the 18 years I have been doing this there has to be many people have never seen some of my older stuff. So by a little bit of upcycling and adding Iray capabilities, even updating the meshes, or adding extra features and newer modelling techniques older product can certainly be relevant today not only for myself in digital art but for customers new and old.
As a digital artist I get to tap back into what inspired me well over 10 or 15 years ago and give those products a new lease of life and primarily to inspire me to create brand new projects. As with most processes developing an end product it’s really down to time management, so that the end product is produced in the most efficient way. However when that end product is the child of inspiration, then sometimes, that can’t even be quantifiable. The choices of how to make a model, what it is used for and the length of time it takes to complete will often push you into decisions to best streamline each stage. So taking an older product and giving it a new lick of paint can often eliminate some of those early stages.
Even though there’s still a large roster of new products to finish in the months to come the task of revamping those older sets is, as I see it, a necessity.
The product reference here is my Demone Hall 2.0 currently available at https://www.daz3d.com/demone-hall-20